Wacky interactive stories: why?
When Jorge Luis Borges wrote ‘The Garden of Forking Paths’, he did not know that it would inspire those who, a few decades later, theorised about hypertext.
But digital interfaces and interactive stories are, after all, similar.
A site is made up of short blocks of information and continuous choices through which people, browsing, try to reach a happy ending that is objective.
Il Our work is to create digital interfaces, as functional and beautiful as possible, and we wanted to test the potential of AI in inventing paths, forks, junctions.
But why ‘wacky’?
Simply because even the most sophisticated artificial intelligences are still unable to construct stories really compelling.
So let's enjoy their hallucinations and wacky mistakes, it's more fun!
With this project we learnt to
- instantiate, configure and train a Large Language Model
- querying an LLM via API and displaying the results in a customised HTML interface